![]() For novice: city vocabulary, locations, directions, describing happiness/reasons for it.Ideas for activity topics with SimCity BuildIt in the classroom: Some potential themes and sample expansion activities for each level are listed below. That they get to do it all through their target language may raise their expectations of what they are able to accomplish in that language.īecause the language used in the game is relatively simple and its associated topics are complex, the game can easily serve as a springboard for activities targeted toward all levels of language learners. ![]() It is not insignificant that the learners are given the role of mayor and have the associated responsibility and accountability for the wellbeing of their cities. This autonomy makes the learner an integral and interested actor in the game, and by extension, part of the language classroom. For the most part, learners are free to develop their cities as they see fit (within some limiting guidelines), and at the end of their creation, they have a product to reflect upon. ![]() In short, they will be able to focus their efforts on the language-learning aspect of the game rather than potentially feeling disoriented by gameplay.’Īnother benefit of incorporating SimCity BuildIt into the world language classroom is the autonomy, and resulting engagement, that it affords learners. Players who are not accustomed to playing digital games will find it easy to use, and learners, even at novice levels, should find support in the simple layout, straightforward tasks, and clear direction. In addition, the game itself has a very user-friendly, simple design. For example, this game includes themes like leadership, resource allocation, population satisfaction, trade, taxation and alternative sources of funding, city planning, services, and perception of politicians. SimCity BuildIt is especially effective for its potential to engage learners there is a wide variety of topics that it provides for students to interact with while using the target language. In order to aid educators in their implementation of the game in their classrooms, this post will provide an analysis of the usefulness of SimCity BuildIt and will give examples and ideas of different types of activities that a teacher could use in the language classroom. Because of this potential for sustained player engagement, the game lends itself well to being used in the world language classroom. He also said that his team has “designed SimCity BuildIt to keep players engaged for years to come,” and pointed to forthcoming improvements that may include allowing players to communicate with each other regarding their cities (Newman, 2015). In an interview with GamesBeat, EA Mobile vice president and group general manager Jason Willig claimed that most players “say they love it,” and referenced the 4.5 star rating of the game in the US, France, Korea, Germany, and the UK (Newman, 2015). In its first three weeks, it was downloaded more that 15 million times (Maiberg, 2015). SimCity BuildIt is mobile-based city building game available on Android and iOS that has become very popular both in the US and internationally.
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